PeaceMaker was born in the Entertainment Technology Center (ETC) in Carnegie Mellon. As students, we set out to create a video game that is meaningful and non-violent. We chose the Israeli-Palestinian conflict which is to many a representation of the most significant challenges facing leaders today. We thought that in this particular point in time, we have a real chance to add new verbs to the vocabulary of the new generation, the future leaders of the world. PeaceMaker challenges players to establish peace in the Middle East. Players can take the perspective of the Israeli Prime Minister or the Palestinian President and react to unpredictable real-world events. The players’ ultimate goal is to create virtual peace and be awarded the Nobel Peace Prize. PeaceMaker aims to enhance a deeper understanding of multiple perspectives and challenge the player’s prior knowledge and assumptions.
World peace, or peace on Earth, is the concept of an ideal state of happiness, freedom and peace within and among all people and nations on Planet Earth. This idea of world nonviolence is one motivation for people and nations to willingly cooperate, either voluntarily or by virtue of a system of governance that has this objective. Different cultures, religions, philosophies, and organizations have varying concepts on how such a state would come about. Various religious and secular organizations have the stated aim of achieving world peace through addressing human rights, technology, education, engineering, medicine or diplomacy used as an end to all forms of fighting. Since 1945, the United Nations and the five Permanent members of its Security Council (China, France, Russia, the United Kingdom and the United States) have operated under the aim to resolve conflicts without war or declarations of war. Nonetheless, nations have entered numerous military conflicts since then.